Town: Mur Minkten Kez

Mur Minkten Kez

Mur Minkten Kez
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceIthjegrö Moot
RegionWötsëntrok-zben Holt
Founded1177
Community LeaderChief Luthrix Phroniavno
Area5 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3276 m (10748 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1367
Population Density273 people per km2 (683 people per mi2)
Town AuraAbjuration
Naming
Native nameMur Minkten Kez
Pronunciation/mur/ /ˈminkten/
Direct Translation[thin (slender); slim] [vine; flower]
Translation[Not Yet Translated]

Mur Minkten Kez (/mur/ /ˈminkten/ [thin (slender); slim] [vine; flower]) is a subtropical Town located in the Ithjegrö Moot of the Viceroyalty of Rosid.

The name Mur Minkten Kez is derived from the Wood Elvish language, as Mur Minkten Kez was founded by Byocthel Phrigeegraet, who was culturaly Wood Elven.

Climate

Mur Minkten Kez has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing 0°C (32°F). Mur Minkten Kez receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mur Minkten Kez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3276 m (10748 ft) above sea level.

Overview

Mur Minkten Kez was founded durring the late 13th century in fall of the year 1177, by Byocthel Phrigeegraet. The establishment of Mur Minkten Kez suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Mur Minkten Kez was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mur Minkten Kez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Mur Minkten Kez is buildings are arranged arrounded highly ordered system of premissive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Mur Minkten Kez is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Mur Minkten Kez possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mur Minkten Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mur Minkten Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mur Minkten Kez's parks.

Mur Minkten Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mur Minkten Kez.

Mur Minkten Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mur Minkten Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mur Minkten Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mur Minkten Kez's public wards, blessings, and other arcane systems.

Mur Minkten Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Mur Minkten Kez's grid is powered by a boiler and turbine based power plant.

Mur Minkten Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mur Minkten Kez's natural decorations nor waterways.

Mur Minkten Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mur Minkten Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Mur Minkten Kez is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Mur Minkten Kez's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Mur Minkten Kez tiny harmless tornadoes plague the town.

The Herd Animal, Stag near Mur Minkten Kez are known to be almost tame, such that they can be put to domestic use.

Mur Minkten Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Elven High Magic energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5522 m2
    • Cattle and Similar Creatures: 341
    • Poultry: 4101
    • Swine: 273
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 136

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 17
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 9
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

428 of Mur Minkten Kez's population work within a Foundational Occupation.

912 of Mur Minkten Kez's population do not work in a formal occupation, but do contribute to the local economy. 27 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Mur Minkten Kez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a labratory of Necromancy, an a labratory imbued with great amounts of Necromancy energies was created near Mur Minkten Kez by in time immemorial, reportedly some time during the early 2nd century.

History